2020 — 2026
Tech Lead
Led technical planning and delivery across multiple game projects, aligning engineering, QA, design, production, and stakeholders around product goals and platform constraints.
I’m Alejandro Cortes Cabrejas — a software engineer and technical leader who turns complex product challenges into shipping games, scalable backends, and reliable cloud infrastructure.

Role
Years building products
Years technical leadership
Cloud and CI/CD expertise
Cross-platform game delivery
I bring a rare blend of hands-on software engineering and leadership: I’ve delivered product work across game development, backend systems, cloud infrastructure, and cross-functional project execution. The common thread is simple: turning complex requirements into coherent technical systems that teams can build and ship with confidence.
My experience spans from building gameplay features in Unity and C# to designing production-grade services in Python and FastAPI, managing AWS infrastructure, and orchestrating projects across design, production, QA, and engineering stakeholders.
I’m especially effective at bridging technical strategy with business needs — translating product objectives into architecture, planning, and execution without losing velocity or quality.
2020 — 2026
Led technical planning and delivery across multiple game projects, aligning engineering, QA, design, production, and stakeholders around product goals and platform constraints.
2017 — 2020
Built commercial mobile and PC/console gameplay features with Unity and C#, while creating internal tools to streamline workflows and improve production throughput.
2016 — 2017
Supported large technology migration programs, coordinating teams, risks, dependencies, and stakeholder communication across cloud and data platform workstreams.
2014 — 2016
Delivered backend and full-stack features for enterprise applications, including OpenCMS, Spring Boot portals, Laravel, Angular, PostgreSQL, and RabbitMQ integrations.

2019 — 2023 • Tech Lead
A hand-drawn, animated metroidvania where a crew of cursed rats fights through a pirate-era adventure.
View game →
2024 — 2025 • Tech Lead
A Hot Wheels game for Android and AirConsole, built in Unity.
View game →
2023 — 2024 • Tech Lead
A 3D platformer set at Monster High, with a fully customizable monster student.
View game →
2021 — 2023 • Tech Lead
The first new Bratz game for consoles and PC in over a decade: a globe-trotting fashion adventure.
View game →
2024 — 2026 • Tech Lead
A colorful 3D platformer inspired by late-90s and early-2000s classics, set on Mediterranean islands.
View game →
2020 — 2022 • Tech Lead
The first console game based on the animated pre-school series.
View game →
2022 — 2024 • Tech Lead
A side-scrolling PJ Masks Power Heroes adventure with eight playable heroes.
View game →
2020 — 2022 • Tech Lead
Create your own character and join Peppa and her family on an adventure.
View game →
2021 — 2023 • Tech Lead
A Peppa Pig adventure that takes the family around the world.
View game →
2017 — 2019 • Unity Software Engineer
A party game of mini-games for up to four players, and the studio's jump from mobile to PC and console.
View game →
2017 — 2019 • Unity Software Engineer
An iOS mobile game from the Petoons universe.
View game →Projects delivered across Steam, Epic Games, PS5, PS4, Xbox Series, Xbox One, iOS, Android using Unity Engine and C#.
Open work
Career AI
This assistant reflects Alejandro’s career story, technical strengths, and product-minded approach to engineering leadership.
Let’s build