← Back to portfolio
2024 — 2026 • Tech Lead
Dracamar
A colorful 3D platformer inspired by late-90s and early-2000s classics, set on Mediterranean islands.
SteamPlayStationXboxNintendo Switch
About the game
Dracamar is a 3D action-adventure platformer set in an archipelago of Mediterranean islands. Players run, jump and fight to rescue the magical Okis from King Crad, an evil dragon who wants to conquer the world.
It has three playable characters (Caliu, Foc and Espurna), 15 regular levels and five bonus levels full of enemies, traps and puzzles.
My role
- Led the technical development of the game in Unity and C#, from the first playable to the PC and console releases.
- Made the key architecture and tooling decisions, and resolved technical risks as they appeared during production.
- Coordinated engineering, QA, design and production so that levels, characters and platform builds came together on schedule.
- Relied on the studio's Jenkins build pipeline on AWS to keep multiplatform builds and Steam deployment automated.